#extends Node
extends Object
# 用于卡组显示
class_name Card
var title:String
var attack:int
var hp:int
var info:String
var texture:Resource

func _init(p_title:String,p_attack:int,p_hp:int,p_info:String,p_texture:Resource) -> void:
	title = p_title
	attack = p_attack
	hp = p_hp
	info = p_info
	texture = p_texture
	pass
